
Edge is a t4 repeating psionic melee weapon that heals when it deals damage, regardless of the target.Ĩ. (check the other weapons, maybe some mods)ħ. Swelter Blade hits three units in front of it, and is repeating. Carbon Glaive hits three units in front of it, and is repeating.Ħ.

With an assimilate, each arc hit can heal the hero, resulting in up to 27 HP (3 hits x 3 enemies x 3 HP/hit), regained per turn.ĥ. Attacks like this on can be paired wit heh assembly to do an insane amount of healing. Lightning Blade hits three units in front of it, and is repeating.

It gives a point of armour, stagger resistance, and fast movement all in one mod.Ĥ. Leg Exoskeleton Systems, a tier 3 hero mod can be obtained as a kleptomaniac draw, or from battle loot. Din-din is an amazing weapon, because it allows you to heal units that are very likely to be targeted and damaged by enemy units.ģ. Kir'ko using Shrouded Step leaves only 1 action point so it makes more sense to have a melee weapon that only uses 1 action point.Ģ. If you have access to a Vanguard Jetpack, it does not use action points to activate, meaning you can use a repeating melee weapon. General Tips for Weapons and Mods (from things like kelptomanic + loot + NPC factions):ġ.The way you get into melee range determines what kind of melee weapon you should be using. Martial Tradition -> Ruthless killer, which can reset a high dps commander (although it can be risky investing too much dps too early on, at the expense of survivability on your commander) Klepotmanic can generate very powerful mods, where as decadent gives +10 to your commander while significantly lowers the rate in which you generate population.Ĥ. (kill, teleport, attack or ability in one turn)Ģ. Hammer pairs well with Martial tradition. Another good option for Dvar commanders is to take the hammer, which you get so long as you do not pair Dvar with Celestian, Xenoplage or Voidtech. One exception is Xenoplague commanders, as you can get a really nice melee weapon that can allow you to build up infections, leading to more pustules and eventually more destroyers and plague lords. A lot of players like to wait a bit before investing heavily into the melee strategy. Taking Close Quarter Equipment is strong, but a bit risky. Please feel free to let me know if I missed anything about building melee heroes, and I'll add your advice to Part 2.ġ.

Thanks to everyone who helped me research this massive topic! In part 1, I have covered my general tips, and the tips relating the racial faction in the game, but did not get to the Secret techs, or some of the more fun/cheesy combinations. As much as I wanted to cover every aspect of making a melee commander this week, I just simply ran out of time in the video.
